The same strategy roughly applies, with either a speedy ship or a slow but cloaked assassin. Once all missiles can be avoided, it can then be strafed and killed by a mere Scout.ĭouble veteran Megalodons use 5 A.I-only Heavy Missile Launcher MIVs, the Heavy Laser Beam MI, and 12 Small Missile Launchers, with improved hit points and turning speed. Heavy Acid Missiles will also prematurely detonate all projectiles fired from the Megalodon, letting you only worry about dealing with the laser. The Pulsar M2 also covers all other missiles, making the Oblivion a very good Megalodon killer early-game. To counter the Heavy Missile Launcher MII, a ship needs at least 12.0 in forward velocity, a Pulsar M2 with an area of effect modifier or a full Energy Shield. Speed is key to defeating this ship, as it is crucial that you avoid all missiles. Luckily, it does not have built-in frigate drones. Not only are you at risk of massive damage from far away with the Heavy Missile Launcher MII and Plasma Torpedo, close-range attacks are also countered with a Heavy Laser Beam. Megalodon in-game.The Megalodon is the capital ship of the Bushrak, and out of all other ships within the faction uses the most missile weaponry. Attacking them head-on with a slow ship is not recommended as it will attempt to maintain its range.įor player use, Leviathans can function as extremely bulky snipers using Railguns, or for holding Holy Cannons. Long-range weapons unaffected by the Point-Defense System (i.e Ion Cannons) are also extremely useful for strafing.ĭouble veteran Leviathans maintain the same features as normal but have higher hit points, velocity and turn rate. Fast hit-and-run ships like the Zephyr can make quick work of this capital ship, as well as equipping impact armor onto a Spike to deal with them early on. It is best to ignore the minion Scout MK2s and focus your efforts on the Leviathan, especially since it can punish you with a Small Repair Bot for wasting time on drones. The bigger danger is the drones, which can hit with high accuracy, high damage and can also replenish themselves. In addition, enemy Leviathans have two AI-exclusive Scout MK2 drones with Pulse Cannon M2s.Īlone, the Leviathan is actually one of the easiest capital ships to fight, as with good speed or use of Impact Armor the heavy pulse cannons can be avoided or tanked with little effort. As with most Veniri ships, it uses projectile weapons, namely two Heavy Pulse Cannons. Leviathan in-game.The Leviathan is the Veniri capital ship. There are fifteen different Capital Ships: one for each faction except Contagion, and two Christmas exclusive neutral ones. To alert you to their presence when off-screen, these ships have a yellow circle around their icon instead of the usual red.ĭefeating Capital Ships rewards you with approximately 3000 - 4000 credits, a large amount of experience, research points for the faction, star currency if it is a double veteran and high level equipment. Beyond the first few stars, Capital Ships will always have a fleet for backup, so you not only need to survive beating it, but also its reinforcements. Fighting them is not recommended unless you have a large fleet, a smaller but extremely overleveled one or a well-built ship made specifically to destroy them. In-game, Capital Ships are extremely dangerous, possessing a large amount of hit points and usually a wide array of weapons, often more effective than the player's arsenal. A red drone symbol inside a circle indicates a boss encounter at a specific star system. Capital Ships can be found either as random encounters at boss nodes or at the central node of a faction Base, with one ship for every multiple of 100% in military power.
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